- RULE OF TALIS SAPOR: Full freedom to the players to change flavor text of abilities and descriptors of items that they own to whatever extent they please, with the ruling that it can not change the “mechanics” of the game, and that the GM reserves the right to veto any, if they believe it has altered the “mechanics” of the game.
- CRITICALS: Instead of just doubling the dice you roll, you will do the maximum damage for the attack and then roll for the extra damage.
EXAMPLE: If you roll a critical for an attack that does 2d6+3 for damage, you will roll 2d6, add 3 and also add 15 points for the total damage.
- INSPIRATION: You can bank more than one inspiration point. Instead of the aforementioned Advantage / Disadvantage bonus, you instead get a +5 to any roll that you wish and are able to use as many inspiration points, that are available to you. You can also use your inspiration to award another player the +5 bonus, but can only use 1. Inspiration will also carry over from each session.
- AWARDING INSPIRATION: I will allow players to award inspiration to other players on any basis that they can justify to the GM. LIMITATION: You as a player may only award 1 inspiration per session.
- CHARACTER CREATION
HIT POINTS: Every one gets maximum hit points for each level.
STARTING EQUIPMENT: everyone starts with 200crds. (GP) worth of equipment.
ABILITY SCORES: Stats are determined via a 30 point buy system.
Score – Cost